"Reflections" cinematic relighting

This is a relighting of the "Reflections" environment by Unreal Engine. I started lighting from an almost black scene, going through the whole process of setting up reflection probes, all lights and doing color grading. The vfx elements in the scene are from the Epic team.

For the character lighting I worked with different light channels if I wanted a light source to only impact a character (for example for a fill or rim light).

Carmen schneidereit reflections2 carmenschneidereit
Carmen schneidereit reflections3 carmenschneidereit
Carmen schneidereit reflections carmenschneidereit
Carmen schneidereit cinematic screenshot troope2
Carmen schneidereit cinematic screenshot troope
Carmen schneidereit reflections5 carmenschneidereit

The scene setup before I started relighting it